Open xorespesp opened 10 months ago
If you are developing your own BVH generator, you’d better know everything about quaternions, matrix etc. Of course, you can study this project to master them:)
2023年8月22日 14:57,NoobUranium @.***> 写道:
Hello. I would like to create a BVH file in Azure Kinect Body Tracking SDK by referring to this project.
the Azure Kinect Body Tracking SDK returns joint orientation as well as position as a estimation result:
https://learn.microsoft.com/en-us/azure/kinect-dk/body-joints#joint-coordinates
Can I use this orientation information to compute quaternions for BVH file generation?
I don't have deep knowledge of quaternions.. so any help would be appreciated. Thank you.
— Reply to this email directly, view it on GitHub https://github.com/meshonline/kinect-openni-bvh-saver/issues/12, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADJTTQ6F6IY5I64KX7OO2H3XWRJ7FANCNFSM6AAAAAA3ZNTBAM. You are receiving this because you are subscribed to this thread.
.