meshonline / kinect-openni-bvh-saver

This project is based on OpenNI2, NITE2, and OpenCV2, it will automatically save many skeleton animation clips to bvh files.
MIT License
209 stars 57 forks source link

Quaternion calculation #12

Open xorespesp opened 10 months ago

xorespesp commented 10 months ago

.

meshonline commented 10 months ago

If you are developing your own BVH generator, you’d better know everything about quaternions, matrix etc. Of course, you can study this project to master them:)

2023年8月22日 14:57,NoobUranium @.***> 写道:

Hello. I would like to create a BVH file in Azure Kinect Body Tracking SDK by referring to this project.

the Azure Kinect Body Tracking SDK returns joint orientation as well as position as a estimation result:

https://learn.microsoft.com/en-us/azure/kinect-dk/body-joints#joint-coordinates

https://microsoft.github.io/Azure-Kinect-Body-Tracking/release/1.1.x/struct_microsoft_1_1_azure_1_1_kinect_1_1_body_tracking_1_1_joint_aafc3028b44ead8f83736f915f0c16249.html#aafc3028b44ead8f83736f915f0c16249

Can I use this orientation information to compute quaternions for BVH file generation?

I don't have deep knowledge of quaternions.. so any help would be appreciated. Thank you.

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