meshonline / kinect-openni-bvh-saver

This project is based on OpenNI2, NITE2, and OpenCV2, it will automatically save many skeleton animation clips to bvh files.
MIT License
206 stars 57 forks source link

Build Failed #3

Closed olive64 closed 6 years ago

olive64 commented 6 years ago

Hi,

I try to install your project on mac, i have this error on the build

../3d/openni-nite-opencv-xcode/OpenNI+NITE+OpenCV/main.cpp:13:10: 'opencv2/core/core.hpp' file not found

thk in advance for your help

meshonline commented 6 years ago

Hi,

Please install opencv2 via home-brew or mac port, then setup correct search path of include and lib directory.

Art

在 2018年9月16日,下午10:46,olive64 notifications@github.com 写道:

Hi,

I try to install your project on mac, i have this error on the build

../3d/openni-nite-opencv-xcode/OpenNI+NITE+OpenCV/main.cpp:13:10: 'opencv2/core/core.hpp' file not found

thk in advance for your help

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/meshonline/kinect-openni-bvh-saver/issues/3, or mute the thread https://github.com/notifications/unsubscribe-auth/ANM5wyPr7y6xtp0Ffv6DIbvlc0cqZOK2ks5ubmQrgaJpZM4Wq4fk.

olive64 commented 6 years ago

Thks, my seach path was empty, build works fine