We have a wild warp that's supposed to have a 5 minute cooldown, That's working properly, but it overrides all commands of every npc. I have a feeling it has to do with how every npc with a new command is initialized at id 1 but as far as I can see in the game there's no way to change that. I don't have access to the server files from my end so I view this as a huge bug.
We have a wild warp that's supposed to have a 5 minute cooldown, That's working properly, but it overrides all commands of every npc. I have a feeling it has to do with how every npc with a new command is initialized at id 1 but as far as I can see in the game there's no way to change that. I don't have access to the server files from my end so I view this as a huge bug.