met4citizen / TalkingHead

Talking Head (3D): A JavaScript class for real-time lip-sync using Ready Player Me full-body 3D avatars.
MIT License
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All eye movement directives not affecting the eyeballs #39

Closed branaway closed 4 months ago

branaway commented 4 months ago

This may be related to specific ready player me model used, but I have found that none of the eye related blendshapes has impact on the eye ball position. Looking up/down/left/right etc has no effect on eyeballs. I suspect the eyes can only be moved by changing the quaternions of eye "bones".

met4citizen commented 4 months ago

Ready Player Me avatars have two skinned meshes named EyeLeftand EyeRight. The eye related blend shape values affect those skinned meshes. The eye bones named LeftEye and RightEye are not moved (and don't have to be moved).

branaway commented 4 months ago

Ha I got it! Thanks for the information.