Closed branaway closed 6 months ago
Ready Player Me avatars have two skinned meshes named EyeLeft
and EyeRight
. The eye related blend shape values affect those skinned meshes. The eye bones named LeftEye
and RightEye
are not moved (and don't have to be moved).
Ha I got it! Thanks for the information.
This may be related to specific ready player me model used, but I have found that none of the eye related blendshapes has impact on the eye ball position. Looking up/down/left/right etc has no effect on eyeballs. I suspect the eyes can only be moved by changing the quaternions of eye "bones".