Closed branaway closed 6 months ago
Thanks. The issue is not directly related to ikSolve. For some reason, three.js decides that the object is outside the view frustum and it is culled from the rendering process. The only workaround I can think of is to set the frustumCulled
property to false
. I'll make the change.
Thanks for the update.
Double clicks on the avatar body would cause the hand movements towards the points. But the hands and fingers would disappear when the camera is too close to the subject. see the attachments.