Closed Roxcsas closed 3 months ago
Very interesting. Thank you for sharing.
I don't see any problem with using the THREE lerp. It does more or less the same thing as my valueAnimationSeq
method. One difference here is that you use a linear animationProgress
with lerp, whereas I use a sigmoid function to ease in and out. If you want to experiment with this, you can check out my sigmoidFactory
method and do the following:
this.easing = this.sigmoidFactory(5);
...
let animationProgress = Math.max( ...
animationProgress = myComponent.easing(animationProgress);
However, I don't know if this makes much difference and there is no single right way to do this. Mostly, it is just trial-and-error and some fine-tuning, and in the end, it all comes down to what looks most natural lip movement to you. Based on the video clip, your code is already working very well.
Hi, im trying to make a porting in angular and a-frame (framework built on top of three.js) but im not sure if i can just use the THREE lerp with the frame times of TalkingHead for the lip sync animations
code: https://github.com/Roxcsas/aframe-talking-avatar-ia
this is the result: https://streamable.com/flpvvh