Open lupettohf opened 3 weeks ago
A floating bee? That sounds intriguing...
The basics of creating a custom pose template are explained in README Appendix D. And you're right, it would be quite time-consuming to manually type in every bone rotation. Here's a trick I have used:
head.getPoseString(head.poseTarget.props)
You'll receive a string like this, which you can copy and paste directly into your custom pose template data structure:
"{'Hips.position':{x:0.01, y:0.942, z:0.018}, 'Hips.rotation':{x:-0.1, y:0.443, z:0.022}, 'Spine.rotation':{x:-0.168, y:-0.159, z:-0.161}, 'Spine1.rotation':{x:0.015, y:-0.031, z:0.042}, 'Spine2.rotation':{x:0.042, y:-0.03, z:0.042}, 'Neck.rotation':{x:0.127, y:-0.019, z:-0.02}, 'Head.rotation':{x:0.338, y:-0.128, z:-0.026}, 'RightShoulder.rotation':{x:1.689, y:-0.157, z:1.844}, 'RightArm.rotation':{x:-0.234, y:0.002, z:-0.402}, 'RightForeArm.rotation':{x:0, y:0, z:-0.685}, 'RightHand.rotation':{x:-1.087, y:-0.084, z:-0.392}, 'RightHandThumb1.rotation':{x:0.257, y:0.069, z:-0.391}, 'RightHandThumb2.rotation':{x:-0.07, y:0.041, z:0.33}, 'RightHandThumb3.rotation':{x:-0.041, y:-0.001, z:-0.013}, 'RightHandIndex1.rotation':{x:-0.171, y:0.002, z:-0.021}, 'RightHandIndex2.rotation':{x:0.059, y:0, z:0.007}, 'RightHandIndex3.rotation':{x:0.059, y:0, z:0.007}, 'RightHandMiddle1.rotation':{x:-0.174, y:0.002, z:-0.021}, 'RightHandMiddle2.rotation':{x:0.048, y:0, z:0.006}, 'RightHandMiddle3.rotation':{x:0.002, y:0, z:0}, 'RightHandRing1.rotation':{x:-0.055, y:0, z:-0.007}, 'RightHandRing2.rotation':{x:0.019, y:0, z:0.002}, 'RightHandRing3.rotation':{x:0.004, y:0, z:0}, 'RightHandPinky1.rotation':{x:0.13, y:0.001, z:0.016}, 'RightHandPinky2.rotation':{x:0.076, y:0, z:0.009}, 'RightHandPinky3.rotation':{x:0.064, y:0, z:0.008}, 'LeftShoulder.rotation':{x:1.704, y:0.404, z:-1.643}, 'LeftArm.rotation':{x:0.601, y:-0.421, z:1.269}, 'LeftForeArm.rotation':{x:0, y:0, z:0.739}, 'LeftHand.rotation':{x:-0.382, y:0.104, z:-0.162}, 'LeftHandThumb1.rotation':{x:0.253, y:-0.098, z:0.311}, 'LeftHandThumb2.rotation':{x:-0.057, y:-0.027, z:-0.259}, 'LeftHandThumb3.rotation':{x:-0.049, y:0.002, z:-0.019}, 'LeftHandIndex1.rotation':{x:-0.068, y:0, z:0.008}, 'LeftHandIndex2.rotation':{x:0.092, y:-0.001, z:-0.011}, 'LeftHandIndex3.rotation':{x:0.116, y:-0.001, z:-0.014}, 'LeftHandMiddle1.rotation':{x:-0.007, y:0, z:0.001}, 'LeftHandMiddle2.rotation':{x:0.118, y:-0.001, z:-0.014}, 'LeftHandMiddle3.rotation':{x:0.177, y:-0.002, z:-0.021}, 'LeftHandRing1.rotation':{x:0.033, y:0, z:-0.004}, 'LeftHandRing2.rotation':{x:0.157, y:-0.001, z:-0.019}, 'LeftHandRing3.rotation':{x:0.218, y:-0.003, z:-0.026}, 'LeftHandPinky1.rotation':{x:0.076, y:0, z:-0.081}, 'LeftHandPinky2.rotation':{x:0.275, y:0.015, z:0.036}, 'LeftHandPinky3.rotation':{x:0.271, y:-0.004, z:-0.032}, 'RightUpLeg.rotation':{x:-0.598, y:0.002, z:3.052}, 'RightLeg.rotation':{x:-1.062, y:0.119, z:0.035}, 'RightFoot.rotation':{x:0.971, y:-0.042, z:0.129}, 'RightToeBase.rotation':{x:0.901, y:0.018, z:-0.001}, 'LeftUpLeg.rotation':{x:-0.117, y:0.059, z:-3.126}, 'LeftLeg.rotation':{x:-0.974, y:0.067, z:-0.043}, 'LeftFoot.rotation':{x:1.309, y:0.137, z:0.038}, 'LeftToeBase.rotation':{x:1.019, y:-0.009, z:0}}"
How cna we create custom poses templates? Doing it through code is possible but a hassle, is there any way to export the poses/animations form blender? We wanted to make a floating bee, so we canno use the default animations.