Open T-rvw opened 1 year ago
The first step was done easily by adding StringHash support and moving resource creation apis to RenderContext. FrameGraph / RenderGraph is on the way!
Current understanding to implement Render Graph on top of bgfx. The requirement is:
1.A resource manager holds every resource handles in bgfx. Any renderers can use string to find the expected one. 2.As RenderGraph talk said, I need to split resource compile stage away from render logic!