Closed T-rvw closed 1 year ago
@Hinageshi01 You can add more details to every feature. Or edit the issue if there is something wrong.
GPU Pro 7 has a awesome chapter about cloud rendering implementation.
Real-Time Volumetric Cloudscapes - Andrew Schneider
Game Engine Gems 3 has a chapter about environment lights from sky to terrain:
Realistic Blending of Skies, Water, and Terrain - Frank Kane (Sundog Software, LLC)
Light scattering is the basic thing to describe the color of the sky.