meta4d-me / CatDogEngine

A cross-platform game engine/editor written in modern C++ (WIP)
GNU General Public License v2.0
159 stars 17 forks source link

[PBR-Sky] Rendering atmospheric light scattering #2

Closed T-rvw closed 1 year ago

T-rvw commented 2 years ago

Light scattering is the basic thing to describe the color of the sky.

T-rvw commented 2 years ago

@Hinageshi01 You can add more details to every feature. Or edit the issue if there is something wrong.

roeas commented 2 years ago
T-rvw commented 2 years ago

GPU Pro 7 has a awesome chapter about cloud rendering implementation. Real-Time Volumetric Cloudscapes - Andrew Schneider

Game Engine Gems 3 has a chapter about environment lights from sky to terrain: Realistic Blending of Skies, Water, and Terrain - Frank Kane (Sundog Software, LLC)