Closed roeas closed 9 months ago
Old: New: According to a this doc Physically Based Rendering in Filament , the first image seems to be an approximation. Which one should I keep?
Old: New: According to a this doc Physically Based Rendering in Filament , the first image seems to be an approximation. Which one should I keep?
đŸ¤”Interesting findings. Why an approximation is the good one? I will have a look at it.
Here is a LUT_GGX from khronos group's gltf viewer project. Need to flip y due to axis system difference.
More similar to new.png by using compare tool:
But seems more accurate than new.png if you take a look at the left-bottom green part.
So maybe we should copy the lut texture from gltf viewer? To understand these three luts' difference, should write a generate tool by ourselves. An approximation generator based on UE4 implementation is here : https://github.com/HectorMF/BRDFGenerator?tab=readme-ov-file .
Try to compare dds to see the difference? Or keep a source image file for debug purpose (for example, .tga).