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CatDogEngine
A cross-platform game engine/editor written in modern C++ (WIP)
GNU General Public License v2.0
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[ShadowMap] TODO items
#456
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T-rvw
opened
10 months ago
T-rvw
commented
10 months ago
LightComponent CastShadow switch from true to false, should clear shadow map rendering result. Currently, it will stop updating shadow map.
Inspector parameters.
Adjust the number of lights in a generic way.
Area Lights support.
Consider to use TextureArray instead of CubeMap. Maybe an optimization chance.