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CatDogEngine
A cross-platform game engine/editor written in modern C++ (WIP)
GNU General Public License v2.0
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[Skeleton Animation] Fix
#494
Open
T-rvw
opened
6 months ago
T-rvw
commented
6 months ago
No Idle/Walk/... enums. Read animation track names from Asset data dynamically to display how many kinds of tracks are OK to run.
TestAssets\Animation\Praying_NotEmbed\Praying_NotEmbed.fbx failed to parse bones due to bind poses parse error.
Refact SkeletonRenderer. Current status is a draft.