meta4d-me / CatDogEngine

A cross-platform game engine/editor written in modern C++ (WIP)
GNU General Public License v2.0
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[Skeleton Animation] Fix #494

Open T-rvw opened 6 months ago

T-rvw commented 6 months ago
  1. No Idle/Walk/... enums. Read animation track names from Asset data dynamically to display how many kinds of tracks are OK to run.
  2. TestAssets\Animation\Praying_NotEmbed\Praying_NotEmbed.fbx failed to parse bones due to bind poses parse error.
  3. Refact SkeletonRenderer. Current status is a draft.