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meta4d-me
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CatDogEngine
A cross-platform game engine/editor written in modern C++ (WIP)
GNU General Public License v2.0
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Use metallic and roughness factor to init material in shader. Update AssetPipeline.
#288
roeas
closed
1 year ago
0
[atmosphere scattering] fix shaders in OpenGL/Vulkan
#287
T-rvw
opened
1 year ago
0
add material texture uv tiling editing
#286
T-rvw
closed
1 year ago
0
use metallic and roughness in world renderer
#285
T-rvw
closed
1 year ago
0
Fix spd and tracy build define.
#284
roeas
closed
1 year ago
0
Sky Renderers
#283
roeas
closed
1 year ago
0
cmft
#282
roeas
closed
1 year ago
2
add clang windows build
#281
T-rvw
closed
1 year ago
0
Camera controller
#280
VTui22
closed
1 year ago
1
fix shader compile
#279
T-rvw
closed
1 year ago
0
use math symbol from font file
#278
T-rvw
closed
1 year ago
0
fix build
#277
T-rvw
closed
1 year ago
0
add alpha test for basic pbr
#276
T-rvw
closed
1 year ago
0
[AlphaToCoverage] texturec tool has this option but doesn't take effect?
#275
T-rvw
closed
1 year ago
0
apply two sided material parameter
#274
T-rvw
closed
1 year ago
0
Ddgi sdk
#273
roeas
closed
1 year ago
0
RenderContext::UpdateTexture and DDGIRenderer::UpdateDDGITexture
#272
roeas
closed
1 year ago
0
modify sdk build and release build will generate pdb to debug
#271
T-rvw
closed
1 year ago
0
add sdk option build
#270
T-rvw
closed
1 year ago
0
Combining the irradiance provided by DDGI with existing PBR implementations.
#269
roeas
closed
1 year ago
0
[Shader] Include a same uniform variable name define file.
#268
roeas
closed
1 year ago
1
Refactor PBR shaders.
#267
roeas
closed
1 year ago
0
[AssetBrowser] Asset type not being reset correctly after m_pImportFileBrowser exit by cancel button.
#266
roeas
opened
1 year ago
1
A temporary solution to fix the problem of the asset type not being reset correctly.
#265
roeas
closed
1 year ago
0
fix vulkan mode and update bgfx
#264
T-rvw
closed
1 year ago
0
[OpenGL/OpenGLES/Vulkan] Fix rendering feature shader compile failures
#263
T-rvw
closed
1 year ago
1
Fix m_importOptions.AssetType wont be reseted correctlly after m_pImportFileBrowser exiting bug.
#262
roeas
closed
1 year ago
0
OpenGL mode
#261
T-rvw
closed
1 year ago
0
light parameters and metric
#260
VTui22
closed
1 year ago
5
[IES] Use photometric profile to describe light intensity distribution.
#259
roeas
opened
1 year ago
2
Fix spot light inner nan bug.
#258
roeas
closed
1 year ago
0
Fix export data
#257
T-rvw
closed
1 year ago
0
Fix m_pImportFileBrowser bug.
#256
roeas
closed
1 year ago
0
[DCC] Un-baked transform in DCC will not being applied correctly in AssetPipeline.
#255
roeas
closed
1 year ago
5
[PBR] Refactor pbr rendering.
#254
roeas
closed
1 year ago
0
[OpenGL] Assert when import function address from dll
#253
T-rvw
closed
1 year ago
0
remove component swaps last element
#252
T-rvw
closed
1 year ago
0
Refine editor features
#251
T-rvw
closed
1 year ago
0
Update README.md
#250
roeas
closed
1 year ago
0
integrate texture io bug fix
#249
T-rvw
closed
1 year ago
0
save art assets in disk
#248
T-rvw
closed
1 year ago
0
[MeshGenerator] Incorrect normal.
#247
roeas
closed
1 year ago
1
integrate Tracy 0.9.1
#246
T-rvw
closed
1 year ago
0
[Multiple Windows] Prepare for standalone MeshEditor, MaterialEditor, etc
#245
T-rvw
opened
1 year ago
0
[ImGuiNodeEditor] Prepare for ShaderGraph, MaterialGraph, etc
#244
T-rvw
opened
1 year ago
0
[FileDialog] use platform native file dialog instead of imguifilebrowser
#243
T-rvw
opened
1 year ago
0
experiment with llvm clang cl build option
#242
T-rvw
closed
1 year ago
0
[ResourceBuilder] Compile and hot load shader at runtime.
#241
T-rvw
closed
11 months ago
0
update assetpipeline
#240
T-rvw
closed
1 year ago
0
Import setting
#239
VTui22
closed
1 year ago
0
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