Open pengzhenghao opened 3 months ago
I found in many places we are using length width height as input. This might cause wrong collision detection??!
When creating a box shape, the bullet API requires half of the length/width/height. This won't make any thing wrong. If you doubt this, turn on debug_physics_world and debug_static_world to see the results.
debug_physics_world
debug_static_world
I found in many places we are using length width height as input. This might cause wrong collision detection??!