Closed nafis25 closed 1 year ago
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Yup, this is how Flickity was designed. It's boundary physics is fairly simple - move the slider at half-rate compared to dragging. See dragMove
in drag.js
if ( !this.options.wrapAround && this.slides.length ) {
// slow drag
var originBound = Math.max( -this.slides[0].target, this.dragStartPosition );
dragX = dragX > originBound ? ( dragX + originBound ) * 0.5 : dragX;
var endBound = Math.min( -this.getLastSlide().target, this.dragStartPosition );
dragX = dragX < endBound ? ( dragX + endBound ) * 0.5 : dragX;
}
The 0.5
is the rate.
This feature-enhancement doesn't feel popular enough for master branch. But let me know where you take it.
Sorry, this request didn't get much love
Hey there! First off, thanks so much for this awesome slider, the physics based animations really takes the cake!
I was thinking if it was possible to add some resistance/friction to the first and the last slides of the carousel (slide[0] and slide[-1]) on to prevent the user from over-swiping. Currently, the first and last slides can be dragged for as long as the flickity viewport div can stretch, I tried to illustrate what I mean with the help of the pictures attached.
To further explain this feature request, the best example I can come up with is the
resistance
andresistanceRatio
parameter Swiper uses for their slides here.I hope I was able to articulate this feature request properly, fingers crossed for this to make it into production. Thanks again!