Closed eads closed 9 years ago
Thanks for reporting this issue. Yes, this is the default behavior. If you wish for a Flickity gallery to have the initial focus, you can do with with JS
// jQuery
var $gallery = $('.gallery').flickity({
// options
})
// set initial focus
$gallery.focus();
// vanilla JS
var gallery = document.querySelector('.gallery');
// init Flickity
new Flickity( gallery, {
// options
});
// set initial focus
gallery.focus();
See jQuery demo or vanilla JS demo
Thanks, this is good to know. While it's not the behavior I expected, I entirely understand why you'd build it to work this way. Thanks for adding this to the docs.
I'm noticing one odd behavior.
If you call focus in a chain everything is groovy:
$('.gallery').flickity().focus();
If you call focus in a separate call, it does not appear to work:
var $gallery = $('.gallery');
$gallery.flickity();
$gallery.focus();
I'll try and make a codepen for this later, gotta run to present a workshop that uses flickity right now (:
@eads Hmm. I was not able to reproduce http://codepen.io/desandro/full/RNEMrY
I ran into this issue and the demo is not working for me either on FF Dev 63.0b14 (64-bit) or regular FF. It does work in Chrome and Safari. Haven't tested mobile yet. I would expect first arrow press to work, before clicking on dots. It seems strange from usability perspective why it wouldn't?
Keyboard only works in gallery if you've interacted via another means. You can see this behavior in the carousel at the top of the official page: Using arrows on load does nothing, works once you've clicked a dot or one of the paddle arrows.