Open allonestring opened 3 years ago
In other languages, if I wanted to draw a star, say, I'd have something like this:
startShape(); for (i = 0; i < numPoints; i++) { angleR = TAU/numPoints * i; angler = TAU/numPoints * (i + 0.5); vertex(bigRadius * cos(angleR), bigRadius * sin(angleR)); vertex(smallRadius * cos(angler), smallRadius * sin(angler)); } endShape();
Can I do something similar in zdog? If so, I can't work out how, nor can I work out how to pass a variable to the path command.
var x1 = Math.random(-50, 50); var y1 = Math.random(-50, 50); var z1 = Math.random(-50, 50); var x2 = Math.random(-50, 50); var y2 = Math.random(-50, 50); var z2 = Math.random(-50, 50); new Zdog.Shape({ ... path: [ { x: x1, y: y1, z: z1 }, { x: x2, y: y2, z: z2 }, ], ...
Have I got the syntax wrong or am I hoping for too much? Thanks!
I think you can have random paths, I've seen it in this demo.. study it to see how it's done..
https://codepen.io/jh3y/pen/JQJbaM
In other languages, if I wanted to draw a star, say, I'd have something like this:
Can I do something similar in zdog? If so, I can't work out how, nor can I work out how to pass a variable to the path command.
Have I got the syntax wrong or am I hoping for too much? Thanks!