Closed CHENXINNN closed 5 years ago
Chris Gannon's demo is using <svg>
with fluid CSS
.zdog-svg {
width: 100%;
height: 100%;
}
However, Zdog does offer resize: 'fullscreen'
option on Illustration that works for both canvas & SVG.
Hi Dave, thank you for your reply! The docs illustrated this very clear actually...so my previous problem was solved, but now I got another problem:
It seem that the onResize
callback function only works when resize
is set to fullscreen
, the width
and height
parameters in the onResize
function will be automatically set to the value of window.innerWidth
and window.innerHeight
. What if I don't want a fullscreen canvas, is it still possible to make it responsive?
@CHENXINNN Hey, just wanted to mention that we came to a conclusion and Dave found a bug regarding high pixel density screens. Feel free to follow here: #41
I think once that's fixed, that should handle your situation as well.
@CHENXINNN v1.0.2 has been released that fixed a bug with resize: true
for high pixel ratio displays
@desandro Hi~ I forked the canvas resize demo from the docs and changed its version to v1.0.2: https://s.codepen.io/chenxinnn/debug/ZNPBVB/xJkjOqJPadKM It seems that when I change the width of the window, it is responsive, but when I change the height, it not working yet.
<canvas>
works just like <img>
. If you want to scale the canvas proportionally with the viewport, you can do so with CSS.
html {
height: 100%;
}
body {
margin: 0;
min-height: 100%;
}
.zdog-canvas {
display: block;
height: 100%;
}
See demo https://codepen.io/desandro/pen/f2f29ebd5b910a83929dc756a67e9c46
Otherwise, if you want to resize the canvas or SVG to match the size of the viewport, use resize: 'fullscreen'
.
I saw this Demo by Chris Gannon: https://codepen.io/chrisgannon/pen/PvVzRG The ZDog in this demo is responsive. I went through the code and I didn't found which part of code made it responsive... Can someone tell me which part of code make the demo responsive? Thank you!