metaldrummer610 / 3d-client-server-engine

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Figure out why the models are acting weird... #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When one client connects, that client gets a model that is representing
that client's 'character'. When another client connects, the same is
supposed to happen, even though it doesn't. When another client connects,
the second client takes control of the previous client's model. the
previous client can still move that model, but no changes are sent to the
server.

This may have to do with the way the models are being stored on the server
and how the server is telling the client which model is their 'character'.
Something is in the works to try and figure out how to fix this other problem. 

Original issue reported on code.google.com by metaldrummer610 on 8 Sep 2008 at 3:26

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
It turns out that for the model factory, I had been passing the same object to 
each
client, and not creating a new one like I thought I was. This is what was 
causing all
of the weird things to happen. It's fixed now and now any number of clients can
connect and they will all have their own objects.

Original comment by metaldrummer610 on 9 Sep 2008 at 2:31