Closed ghost closed 4 years ago
I don't think oob UV coordinates are supported for doing looping textures
I cannot fix this, as UV coordinates in UE1 are stored as bytes, so I will have to make a new mesh type to support full floating point UV,
Newest version of the editor only imports using floating point UVs and it works fine so far.
Currently it seems that certain UVs just break in this engine, and I don't really know why.