Closed ghost closed 4 years ago
Meshes with ScaleGlow not equal to 1 will appear brighter/darker in textured view mode.
shut
This is the stock behavior, it's literally programmed to be this way.
Don't really see a reason to make a button for it either, as it's pretty useless.
Meshes with ScaleGlow not equal to 1 will appear brighter/darker in textured view mode.