Closed ghost closed 3 years ago
NO
Isn't based on time to begin with, but I implemented a system that targets the timescale for 60fps. It was not easy to implement, and I'm not sure if I like how slow the tween time is for 60fps, so I will probably add a config var for the framerate target.
The function definition implies that it should be based on a fixed time, though in game, the rate increases as framerate increases.