Open n9103 opened 10 years ago
I try to limit the number of active physics in a scene because of the system resources the use up. So, Physics are only active when a barrel takes damage (either from a gun shot or nearby explosion). This still needs tweaking, but most the issues in the test level are do to either the barrels being placed to far apart from each other or because I set the barrels "Health" level to high.
So, this is partially a coding problem and partially a level design problem. I plan on working on both.
Another oddity with barrels and gravity. Shot out the bottom barrels, and the top one hung in mid-air.