What steps will reproduce the problem?
1. D3D9Texture::Map()
2. D3D9Texture::Unmap()
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Nebula3 SDK Sep 2008
Please provide any additional information below.
this->GetD3D9Texture()->UnlockRect(mipLevel);
now the mapCount is not 0, so this->GetD3D9Texture() will assert
Original issue reported on code.google.com by xoyoj...@gmail.com on 14 Dec 2008 at 2:14
Original issue reported on code.google.com by
xoyoj...@gmail.com
on 14 Dec 2008 at 2:14