Closed TTFH closed 3 years ago
Hi, I found that the speed of a vehicle is stored in meters per seconds as a float 32 at the start of VehicleProperties
#[derive(Debug, Clone, Parse)]
pub struct VehicleProperties<'a> {
/// Speed in mps (x 3.6 to Km/h)
pub speed: f32,
#[doc(hidden)]
pub z_f32_1: f32,
pub spring: f32,
pub damping: f32,
Vehicles do not have the correct top speed, attribute is set to a default value of 70 Km/h