Closed TTFH closed 3 years ago
It should be noted that those structs aren't what is directly saved. They're still helpful though - thanks.
each object can choose freely what to save, and might leave out cached state or temporary acceleration structures.
Another example are booleans which are saved with one byte in the save but four bytes in memory.
This is where those parameters are located on the binary files: https://github.com/nxhu64/TDU/blob/main/TDU/Entities.h#L192
Drive is in range 0.0 - 1.0 Steer is in range -1.0 - 1.0 Travel are two values