a map can be procedurally popullated with vegetation, rocks and other little trinkets.
We should have a trincket map, blending presets of trinkets on each layers.
This map could be created according to the relief (more rocks and trees on an unwalkable slope) or the cliffs (vegetation on top and bottom of natural cliffs, crates and baricades at manmade cliffs)
a map can be procedurally popullated with vegetation, rocks and other little trinkets.
We should have a trincket map, blending presets of trinkets on each layers.
This map could be created according to the relief (more rocks and trees on an unwalkable slope) or the cliffs (vegetation on top and bottom of natural cliffs, crates and baricades at manmade cliffs)
This map should be manually painted.