methusalah / SplineMesh

A Unity plugin to create curved content in real-time with bézier curves
https://twitter.com/dumas181
MIT License
1.05k stars 104 forks source link

MeshBender would be able to work with an interval on the spline #17

Closed methusalah closed 5 years ago

methusalah commented 5 years ago

Currently, MeshBender apply a mesh on a curve, regardless of the scale of the mesh. To create a railroad, for example, you have to insure each curve has exactly the same length, which is impossible to do and absurd.

MeshBender would allow to bend a mesh on a given spline interval instead of a curve. It would also allow to specify the number of time the mesh has to be placed, or the scale along spline.