Open cyber-dream opened 8 years ago
From @glebqip on January 2, 2016 9:35
1) Release space(when attention pedal was pressed you have only 20km\h limit). Or you have 0 limit on indicators? 2) What error? If it "Check data" - go down and you will see a route number setting(3digit). Blue screen - joke, when you enter a PA-KSD pass. all -M have a "777" pass 3) Have you enabled EPV? 4) I will check b46(is there be a lua error in server console?). Metrobuilders passengers error - to map author(MyCbEH) 5) I will check, but AI train won't be develop now 6) It's my error. E train won't finished for now
Old announcer is incompatible with new orange
From @TheTiceisRight on January 2, 2016 20:1
1.) (From what I remember) Releasing space activates the emergency brakes without VAH enabled. I'll test it though on the flight I'm about to get on. 2.) It is the check data error but I have entered a route number but it still throws that error. 3.) I think so, I've tried it with the EPV lever both ways. Again, I'll test it on the flight. 4.) I haven't seen a Lua error, but I'll check.
From @TheTiceisRight on January 2, 2016 23:47
Update: Releasing Space does work, guess I was just used to the old system stopping the train. Entering 3 numbers works, I only thought you could enter 2. (Just the buttons for Increase 1st and 2nd numbers is what made me think that)
From @glebqip on January 3, 2016 9:3
1) Can you send screenshot from cab? 2) 3digit number is required in St. Petersburg (1st digit = route number(1,2,3 on b50, 4,5,6 on orange)) 3) Send video, how you start it
From @Th4nato5 on January 12, 2016 10:19
TIP: At the outdoor train depot for Orange Line, the trains parked inside the depot building can be activated by plugging the electrodes to the bogey and lowering the electricity lever to turn on the power. The electrodes can be moved with the Blue PhysGun. When the electricity is activated, do not approach the bogey or risk losing 50 HP. The electrodes can be disconnected from the train bogey by pressing the Use key (or E by default).
From @TheTiceisRight on January 12, 2016 16:15
Th4nato5: I know what the passwords are and how to set up the trains, that's not the issues I've been having.
glebqip: I've tried the Ezh type train again (this was a few days ago) it still didn't move, which ever way I put the EPV lever the Red lights would glow when trying to go. Also noticed that the announcer for LVZ type trains is a little "drunk" it does announce the station (with the exception of park) but then the next station part is a bit screwed up. Occasionally it will announce the correct next stop but other times it will announce the previous station. (I'm not sure if these were done on the latest Metrostroi beta or not)
From @glebqip on January 12, 2016 17:7
@TheTiceisRight, " the next station part is a bit screwed up" - it's MyCbEH bug, he errored with station paths. About ezh - send me video, how you start it.
From @TheTiceisRight on January 20, 2016 2:42
I updated to Commit 35c71f9 and now the Ezh is running just fine. There is an issue that only pops up occasionally, sometimes if I stop at a station and open the doors, then get out of the train there's a chance that when I get into the train again it won't start driving, the RP lights come on and the train doesn't budge even if nothing has changed. But that happens rarely. Also on occasion the PA-KSD-M and PA-M will bug out when I'm entering the data. Either I'll try to enter the start station and it will swap it to the end station or it "confirms" the settings and is "set up" before I finish entering line info.
From @TheTiceisRight on February 18, 2016 5:40
I've recently encountered another minor glitch. When driving the 81-717 MVM version, I was driving the train and I stopped the train at Station 122 (Царские Ворота) and opened the doors as usual. I then shut the doors to depart, they closed and the light lit up. I attempted to start driving but the red RP lights lit up and the brakes were still applied, as if it was being stopped by ARS. The only way to get the train moving again was to basically shut it down and start it back up again (having to do it multiple times due to "3 seconds has not passed!")
Side note - This is completely unrelated to bugs but I was wondering if by chance you knew where I could get the models for the stations on b50 & b46 for Hammer Editor, I have recently attempted to make a map and was wondering if it would be possible to use them. (They appear as the large ERRORs in Hammer becuase the /props_geometry/###/ file isn't included in the addon.)
From @glebqip on February 18, 2016 13:39
RP lights can light up for different reasons.
And idk how add model to hammer, because i don't mapper
From @TheTiceisRight on January 1, 2016 5:13
I've been using the Metrostroi Beta update for a while and I'm impressed, however there's quite a few issues I've come across. 1.) ARS on the Orange line seems to be broken. It will show a speed limit, 40, 60, etc, but the train will act as if its still a 0 and prevent the train from going faster than 20. (Not sure if it does it on B50 or not, PC is too laggy to test it.) 2.) PA-KSD won't load on the Orange Line (Keeps popping up with an error when attempting to start), The PA-M and PA-KSD-M continualy do a "blue screen" (Not sure if its just because the system isn't codded yet or not) 3.) The Ezh trains won't move at all, Most likely some ARS thing I'm missing or theres an issue. Same thing with the 81-717 MVM. 4.) Signals aren't appearing on the B46_Lite map, even though the signs file is in the correct place. The terminal platform of Metro Builders station doesn't seem to work, passengers just stay on the train through the reversing dead end. Also the train signs don't have any station names for the orange line. 5.) The new AI train model works, but doesn't have any doors, they seem to just vanish. 6.) Just a few things about the train models:
If I find any other bugs or issues I'll update this post, hope this is helpful. Some of these may have been reported already (not sure because I haven't learned russian yet).
P.S. This is just a small suggestion, just in my opinion the old announcer sounds were better. Something that would be cool is an option to change which announcer sound is used. Just a side note, ignore if you want.
_Copied from original issue: glebqip/metrostroibeta#56