Open GoogleCodeExporter opened 9 years ago
I think both CMake and Scons would meet the requirements. However, CMake has a
much larger user base and has been integrated into QT Creator as a standard
build system. You should try building GLFX with QT Creator on Linux. Steps are
as follows: File-> New File or Project->Import Project->Subversion
Checkout->Choose. Then enter repository URL, enter checkout directory, click
next and then click finish. Then optionally you can set the build path to be
the same as the checkout path or leave the default, click next, click run
CMake, and click finish. You will have downloaded and built GLFX from the
repository in less than 2 minutes. You can then use the subversion options
under tools to commit or whatever else. It is extremely eloquent and has been
the way I made all my commits so far. Though you will probably need to install
subversion first by typing "sudo apt-get install subversion" in the terminal.
You should give it a try and see what you think.
Original comment by ad...@ovgl.org
on 5 Apr 2013 at 10:49
OK, I'll start with CMake. I'll give it a few rounds and see how it goes.
Though I'm more of command line kind of guy, so I'll probably skip the QT
Creator.
Original comment by max.snif...@gmail.com
on 6 Apr 2013 at 1:11
I that case just download using svn and type: cmake -G "Unix Makefiles"
However, I still think you should try building it with QT Creator on Linux and
using the GUI for Visual Studio on Windows just to see how it works in that
regard. Also maybe try it with code blocks as well.
Original comment by ad...@ovgl.org
on 7 Apr 2013 at 12:45
That's what I did. It worked quite well.
Is there a way to pass command line arguments to the build?
Original comment by max.snif...@gmail.com
on 7 Apr 2013 at 10:57
After playing around a bit with CMake, I think this is the way to go.
Original comment by max.snif...@gmail.com
on 8 Apr 2013 at 12:20
Original issue reported on code.google.com by
max.snif...@gmail.com
on 4 Apr 2013 at 2:53