What steps will reproduce the problem?
1. Build guichan from source
2. Include imageloader.hpp in your project
What is the expected behaviour? What happens instead?
Expected: project builds fine.
What happens instead: MSVC2005 & MSVC2008 complain about this line:
virtual Image* load(const std::string& filename, bool
convertToDisplayFormat = true) = 0;
Adding an #include <string> at the top of the file will resolve this issue.
What version of the product are you using? On what operating system? Which
back-end (SDL/Allegro/OpenGL/other)?
OS: WinXP SP3
Backends: SDL + OpenGL
Please provide any additional information below.
Not much to add: simply a missing #include statement.
Original issue reported on code.google.com by Martin.V...@gmail.com on 8 Jun 2008 at 3:17
Original issue reported on code.google.com by
Martin.V...@gmail.com
on 8 Jun 2008 at 3:17