Closed GoogleCodeExporter closed 9 years ago
No it's not possible because it's just to much work. It's not as simple as just
compiling binaries with VC or MinGW as they might or might not work with other
versions of VC or MinGW. To make a proper release we need to compile Guichan
with
every single version of VC and MinGW.
Please use our forum at http://guichan.sf.net/forum to get help on how to
compile
Guichan from source.
Original comment by olof.nae...@gmail.com
on 13 Jul 2008 at 1:27
i compiled the examples adding the sources to the project =)
thank you, that's the best way
this library is great! i am upgrading from version 0.5 to 0.8.1
#include <iostream>
#include "SDL.h"
#include "SDL_image.h"
#include <guichan/actionevent.hpp>
#include <guichan/actionlistener.hpp>
#include <guichan/basiccontainer.hpp>
#include <guichan/cliprectangle.hpp>
#include <guichan/color.hpp>
#include <guichan/deathlistener.hpp>
#include <guichan/defaultfont.hpp>
#include <guichan/event.hpp>
#include <guichan/exception.hpp>
#include <guichan/focushandler.hpp>
#include <guichan/focuslistener.hpp>
#include <guichan/font.hpp>
#include <guichan/genericinput.hpp>
#include <guichan/graphics.hpp>
#include <guichan/gui.hpp>
#include <guichan/image.hpp>
#include <guichan/imagefont.hpp>
#include <guichan/imageloader.hpp>
#include <guichan/input.hpp>
#include <guichan/inputevent.hpp>
#include <guichan/key.hpp>
#include <guichan/keyevent.hpp>
#include <guichan/keyinput.hpp>
#include <guichan/keylistener.hpp>
#include <guichan/listmodel.hpp>
#include <guichan/mouseevent.hpp>
#include <guichan/mouseinput.hpp>
#include <guichan/mouselistener.hpp>
#include <guichan/platform.hpp>
#include <guichan/rectangle.hpp>
#include <guichan/sdl.hpp>
#include <guichan/selectionevent.hpp>
#include <guichan/selectionlistener.hpp>
#include <guichan/widget.hpp>
#include <guichan/widgetlistener.hpp>
#include <actionevent.cpp>
#include <basiccontainer.cpp>
#include <cliprectangle.cpp>
#include <color.cpp>
#include <defaultfont.cpp>
#include <event.cpp>
#include <exception.cpp>
#include <focushandler.cpp>
#include <font.cpp>
#include <genericinput.cpp>
#include <graphics.cpp>
#include <gui.cpp>
#include <guichan.cpp>
#include <image.cpp>
#include <imagefont.cpp>
#include <inputevent.cpp>
#include <key.cpp>
#include <keyevent.cpp>
#include <keyinput.cpp>
#include <mouseevent.cpp>
#include <mouseinput.cpp>
#include <rectangle.cpp>
#include <selectionevent.cpp>
#include <widget.cpp>
#include <guichan/widgets/button.hpp>
#include <guichan/widgets/checkbox.hpp>
#include <guichan/widgets/container.hpp>
#include <guichan/widgets/dropdown.hpp>
#include <guichan/widgets/icon.hpp>
#include <guichan/widgets/imagebutton.hpp>
#include <guichan/widgets/label.hpp>
#include <guichan/widgets/listbox.hpp>
#include <guichan/widgets/radiobutton.hpp>
#include <guichan/widgets/scrollarea.hpp>
#include <guichan/widgets/slider.hpp>
#include <guichan/widgets/tab.hpp>
#include <guichan/widgets/tabbedarea.hpp>
#include <guichan/widgets/textbox.hpp>
#include <guichan/widgets/textfield.hpp>
#include <guichan/widgets/window.hpp>
#include <widgets/button.cpp>
#include <widgets/checkbox.cpp>
#include <widgets/container.cpp>
#include <widgets/dropdown.cpp>
#include <widgets/icon.cpp>
#include <widgets/imagebutton.cpp>
#include <widgets/label.cpp>
#include <widgets/listbox.cpp>
#include <widgets/radiobutton.cpp>
#include <widgets/scrollarea.cpp>
#include <widgets/slider.cpp>
#include <widgets/tab.cpp>
#include <widgets/tabbedarea.cpp>
#include <widgets/textbox.cpp>
#include <widgets/textfield.cpp>
#include <widgets/window.cpp>
// sdl specific
#include <guichan/sdl/sdlgraphics.hpp>
#include <guichan/sdl/sdlimage.hpp>
#include <guichan/sdl/sdlimageloader.hpp>
#include <guichan/sdl/sdlinput.hpp>
#include <guichan/sdl/sdlpixel.hpp>
#include <sdl/sdl.cpp>
#include <sdl/sdlgraphics.cpp>
#include <sdl/sdlimage.cpp>
#include <sdl/sdlimageloader.cpp>
#include <sdl/sdlinput.cpp>
SDL_Surface* screen;
SDL_Event event;
gcn::SDLInput* input;
gcn::SDLGraphics* graphics;
gcn::SDLImageLoader* imageLoader;
gcn::Gui* gui;
gcn::Container* top;
gcn::ImageFont* font;
gcn::Label* label;
void init()
{
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
imageLoader = new gcn::SDLImageLoader();
gcn::Image::setImageLoader(imageLoader);
graphics = new gcn::SDLGraphics();
graphics->setTarget(screen);
input = new gcn::SDLInput();
font = new gcn::ImageFont("fixedfont.bmp", "
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");
gcn::Widget::setGlobalFont(font);
gui = new gcn::Gui();
gui->setGraphics(graphics);
gui->setInput(input);
top = new gcn::Container();
top->setDimension(gcn::Rectangle(0, 0, 640, 480));
gui->setTop(top);
label = new gcn::Label("Hello World");
label->setPosition(280, 220);
top->add(label);
}
void run()
{
bool running = true;
while (running)
{
while(SDL_PollEvent(&event))
{
if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
{
running = false;
}
}
else if(event.type == SDL_QUIT)
{
running = false;
}
input->pushInput(event);
}
gui->logic();
gui->draw();
SDL_Flip(screen);
}
}
void halt()
{
delete label;
delete font;
delete top;
delete gui;
delete input;
delete graphics;
delete imageLoader;
SDL_Quit();
}
int main(int argc, char *argv[])
{
try
{
init();
run();
halt();
}
catch (gcn::Exception e)
{
std::cout << e.getMessage() << std::endl;
}
catch (std::exception e)
{
std::cout << "Std exception: " << e.what() << std::endl;
}
catch (...)
{
std::cout << "Unknown exception" << std::endl;
}
return 1;
}
Original comment by thenetce...@gmail.com
on 13 Jul 2008 at 5:42
You can always include just guichan.hpp, which includes all Guichan headers for
you
so you don't have to include so many files.
Original comment by olof.nae...@gmail.com
on 13 Jul 2008 at 5:58
Original issue reported on code.google.com by
thenetce...@gmail.com
on 10 Jul 2008 at 10:26