Im a developer of openanno(www.openanno.org), a game that uses the fife
engine which uses guichan.
We are trying to better work together with guichan, and would like to be
able to have an event handler that is called after the global event
handlers and the widget specific event handlers.
Those event handlers could receive events like a "T" keypress, but only
if the active widget was not interested(did not consume it) in this
event.
The current solution of changeing the active widget via the tab key could
also use that method.
Original issue reported on code.google.com by kristoff...@googlemail.com on 12 Aug 2008 at 11:13
Original issue reported on code.google.com by
kristoff...@googlemail.com
on 12 Aug 2008 at 11:13