In order to carry this out, all code needs to be scoured for intellectual property of Roblox corporation that doesn't just use an API of theirs such as Users API or Thumbnails API (Search through this and https://github.com/mfdlabs/grid-bot-libraries). This also should include a situation talking about how this is not affiliated with Roblox corporation in any way, shape or form.
While we can be explicit about how to set this up, I think we should try to not engage in explicit setups against Roblox Compute Cloud as it is direct IP of Roblox corporation (this falls under situations such as distributing binaries or instructions for installation, but I think having instructions for users who already have these binaries should be okay, just don't use their name directly).
Information on NuGet should be supplied regardless of if they actually use NuGet, but for sake of sanity I will add a part to the targets that will allow the dependencies to be directly targeted (such as checking if LOCAL_BUILD environment variable is set).
The LICENSE and README should be placed in built service archives, and it should be made aware that usage of code before the license was implemented (such as redistribution etc. falls under copyright rules and this data can be DMCAd), the only reason old commits will stay on this repository is for archival purposes. For this supply the exact tag and commit code can be used and redistributed from.
Information on Docker deployment and Nomad deployment can be provided, even if users will not directly use it (I suspect the primary platform this will be used on will be Windows as that is the primary operating system used by the community that will latch onto this code.)
More will be added to this when I figure out more edge cases where I can be found in liability for redistribution of IP.
Make sure there are no systems that cannot be used without a dependency on some internal service or tool that cannot be reproduced (RCC does not fall under this as it can be easily sourced)
This issue talks about accelerating open source.
In order to carry this out, all code needs to be scoured for intellectual property of Roblox corporation that doesn't just use an API of theirs such as Users API or Thumbnails API (Search through this and https://github.com/mfdlabs/grid-bot-libraries). This also should include a situation talking about how this is not affiliated with Roblox corporation in any way, shape or form.
While we can be explicit about how to set this up, I think we should try to not engage in explicit setups against Roblox Compute Cloud as it is direct IP of Roblox corporation (this falls under situations such as distributing binaries or instructions for installation, but I think having instructions for users who already have these binaries should be okay, just don't use their name directly).
Information on NuGet should be supplied regardless of if they actually use NuGet, but for sake of sanity I will add a part to the targets that will allow the dependencies to be directly targeted (such as checking if LOCAL_BUILD environment variable is set).
The LICENSE and README should be placed in built service archives, and it should be made aware that usage of code before the license was implemented (such as redistribution etc. falls under copyright rules and this data can be DMCAd), the only reason old commits will stay on this repository is for archival purposes. For this supply the exact tag and commit code can be used and redistributed from.
Information on Docker deployment and Nomad deployment can be provided, even if users will not directly use it (I suspect the primary platform this will be used on will be Windows as that is the primary operating system used by the community that will latch onto this code.)
More will be added to this when I figure out more edge cases where I can be found in liability for redistribution of IP.