mfkl / libvlcsharp-samples

Various samples on different platforms showcasing LibVLCSharp features
GNU Lesser General Public License v2.1
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Bump OpenTK from 3.2.0 to 4.0.0 #70

Closed dependabot-preview[bot] closed 4 years ago

dependabot-preview[bot] commented 4 years ago

Bumps OpenTK from 3.2.0 to 4.0.0.

Release notes

Sourced from OpenTK's releases.

4.0.0

Huge thanks and congratulations to the entire OpenTK Community for getting this release together. Key changes: Full support for .Net Core 3.1 Brand new GLFW-based windowing system Brand new GLFW-based input system Removed all platform-specific backends (and fixed every xplat bug!) Math library performance improvements and fixes All new OpenAL bindings All new OpenCL Bindings Total restructure of all packages into a modular system with a number of packages. The OpenTK package is now a metapackage that will automatically download all of these for you. OpenTK 4.0.0 is entirely MIT licensed. Full Log: Input fixes (@HughPH) Link to the tutorial in the package description. Fix for broken delegates (@HughPH) Significant rework & improvements to input. (Massive Thanks to @Phyyl, @HughPH and @NogginBops) Fixes to OpenAL Bindings (@NogginBops) General Math improvements (@NogginBops) Added OpenCL Bindings (Huge thanks to @NepNet) Fix opentk.redist.glfw version warnings (@jvbsl) Add support for window-level multisampling (@jvbsl) Allow null delegates for GLFW callbacks (@jvbsl) Add new API to get/set from GLFW window/context attributes (@jvbsl) Add vulkan surface creation (@jvbsl) Fix bindings generator for net2.1 GLFW Native Access bindings. (@RedImp1470 @NogginBops) Fixed normalization in Vector3.Unproject (@burnss9) General windowing improvements and new Graphics Context API. (@NogginBops) Use correct function in SetCharModsCallback (@jvbsl) Return namespaces to the glorious OpenTK (thanks @glopes) Simplified OpenAL loading + add more extensions (@NogginBops) Fixed initial focused inconsistency between Windows and Linux(X11) (@jvbsl) Improved and fixed GLFW binary loading (@jvbsl) Improved mono compat (@jvbsl) Fixed GetLibraryName for iOS platform (thanks @Grizley56) Fixed InputAction for getting Joystick Buttons from GLFW (thanks @HughPH) Fixes reference conditions Save Size property value to _size field (thanks @devel0) Update build.fsx.lock (thanks @CallumDev) Vector3.Unproject returning incorrect result (thanks @leezer3) Incorrect parameter order in QuaternionD constructor (thanks @leezer3) Capslock value not exposed (thanks @KinsonDigital) vector transforms Start of input mode setup for caps lock (thanks @KinsonDigital) Use in parameters instead of ref (thanks @cryovat) OpenTK now includes OPENAL! (Biggest thanks to @NogginBops) Added check for invalid keys in window key callback (Thanks @Phyyl) Fix rounding errors on tests Add individual project descriptions

Changelog

Sourced from OpenTK's changelog.

4.0.0

Huge thanks and congratulations to the entire OpenTK Community for getting this release together.

Key changes:

  • Full support for .Net Core 3.1
  • Brand new GLFW-based windowing system
  • Brand new GLFW-based input system
  • Removed all platform-specific backends (and fixed every xplat bug!)
  • Math library performance improvements and fixes
  • All new OpenAL bindings
  • All new OpenCL Bindings
  • Total restructure of all packages into a modular system with a number of packages. The OpenTK package is now a metapackage that will automatically download all of these for you.

OpenTK 4.0.0 is entirely MIT licensed.

Full Log:

  • Input fixes (@HughPH)
  • Link to the tutorial in the package description.
  • Fix for broken delegates (@HughPH)
  • Significant rework & improvements to input. (Massive Thanks to @Phyyl, @HughPH and @NogginBops)
  • Fixes to OpenAL Bindings (@NogginBops)
  • General Math improvements (@NogginBops)
  • Added OpenCL Bindings (Huge thanks to @NepNet)
  • Fix opentk.redist.glfw version warnings (@jvbsl)
  • Add support for window-level multisampling (@jvbsl)
  • Allow null delegates for GLFW callbacks (@jvbsl)
  • Add new API to get/set from GLFW window/context attributes (@jvbsl)
  • Add vulkan surface creation (@jvbsl)
  • Fix bindings generator for net2.1
  • GLFW Native Access bindings. (@RedImp1470 @NogginBops)
  • Fixed normalization in Vector3.Unproject (@burnss9)
  • General windowing improvements and new Graphics Context API. (@NogginBops)
  • Use correct function in SetCharModsCallback (@jvbsl)
  • Return namespaces to the glorious OpenTK (thanks @glopes)
  • Simplified OpenAL loading + add more extensions (@NogginBops)
  • Fixed initial focused inconsistency between Windows and Linux(X11) (@jvbsl)
  • Improved and fixed GLFW binary loading (@jvbsl)
  • Improved mono compat (@jvbsl)
  • Fixed GetLibraryName for iOS platform (thanks @Grizley56)
  • Fixed InputAction for getting Joystick Buttons from GLFW (thanks @HughPH)
  • Fixes reference conditions
  • Save Size property value to _size field (thanks @devel0)
  • Update build.fsx.lock (thanks @CallumDev)
  • Vector3.Unproject returning incorrect result (thanks @leezer3)
  • Incorrect parameter order in QuaternionD constructor (thanks @leezer3)
  • Capslock value not exposed (thanks @KinsonDigital)
  • vector transforms
  • Start of input mode setup for caps lock (thanks @KinsonDigital)
  • Use in parameters instead of ref (thanks @cryovat)
  • OpenTK now includes OPENAL! (Biggest thanks to @NogginBops)
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