Open mfocchi opened 1 year ago
1) no issue of self collision as in butter paper https://arxiv.org/pdf/2109.11978.pdf 2) robust learning with representative parameter obtained with heuristic template motion. uncertainties of the physical parameters, e.g., dynamics randomization, can be viewed as external forces applied to the robot(Sim-to-real: Learning agile locomotion for quadruped robots) 3) computational time is spent on contact detection and handling. Reduc-ing the number of potential contact pairs increases simulation throughput.We optimize the modelof the robot to keep only the necessary collision bodies: feet, shanks, knees, and the base. 4) To bridge the reality gap, a series of measures such as increasing the noise level, adding latency and domain randomization are implemented. We assume Gaussian distribution to be present on the real robot for all quantities in the observation space. 5) learn also the controller parameters
New IIT exchange 1) extend to quadruped 2) swing optimization 3) learn to jump while not static (e.g. running) https://github.com/Improbable-AI/rapid-locomotion-rl : try Isaac gym 4) test with deformable trampuline
do jump down from pallet
implement controller with lift off legs
Comparison: 1) learning different policies with / without rearing 2) different low levels PD / MPC 3) with without delta tau [ ] learn a single jump forward (only linear), do grid search on reward weights (target, tochdown)