mfoltz / Bloodcraft

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Question about synergies and spells. #41

Closed BracketMaan closed 2 months ago

BracketMaan commented 2 months ago

In the config there are listed weapon synergies, do these refer to weapons (sword, axe) or the stats from weapon expertise system (crit chance, crit dmg)?

## Blood Knight weapon synergies.
# Setting type: String
# Default value: 0,3,5,6
BloodKnightWeapon = 0,3,5,6

Where can I find a map to decode what those numbers mean?

For spells that can be shown with: class lsp [class] Are they unlocked only by prestiging and available only on shift?

What on-hit buffs does each class get and where can I learn configure them?

mfoltz commented 2 months ago

Use '.wep lst' and '.bl lst' in game and the numbers in the list (starting from 0) will correspond to the stats from 0-11. Unless you set prestige requirement to 0, yes, and yes on shift. They apply the debuff from their spell school (bloodknight leech, demonhunter static, etc) to enemies as a % chance on melee/spell hits and if that debuff is already present will instead buff the user with the respective T08 necklace effect. You don't configure them.

BracketMaan commented 2 months ago

Ah I see, thanks! One more thing, are blood legacies supposed to be active when a particular blood was last drank? I'm unsure because weapon cooldown recovery, cc reduction and dmg reduction do not appear to work.

mfoltz commented 2 months ago

they only apply when you have that blood equipped yeah