When standing above reflective water in the Pokémon games, a reflection sprite is created in the water and is supposed to do a sort of "shimmer" effect. I'm not really sure how to describe it, but it works fine in software mode and not in OpenGL.
Reproducible on latest development build and 0.8.1.
When standing above reflective water in the Pokémon games, a reflection sprite is created in the water and is supposed to do a sort of "shimmer" effect. I'm not really sure how to describe it, but it works fine in software mode and not in OpenGL.
Reproducible on latest development build and 0.8.1.