Open RafaelTrepaUnCarballo opened 2 years ago
This appears to be related to transformation rounding, especially when the 0,0 component of the transformation matrix is negative. I managed to redo the origin so it matches the software renderer when it's set to 1× scaling, but at anything else it introduces pixel gaps due to the origins of sprites no longer being the top left. It's gonna take some experimentation to fix.
Some NPCs and sometimes even the main character are moved a bit to the left in OpenGL mode (in any resolution, even x1)
Software: OpenGL:
Animated comparison:
Present in the last build 0.10-7565-0dce8b392 , both for Windows x86_64 and Switch European Spanish Rom c63008d6