Open Sageking10 opened 1 year ago
mGBA does not allocate memory during the core running, only when it starts. This is probably not an issue with mGBA itself, likely either libretro's downstream version (unlikely) or the RA frontend in use (likely).
Also does it matter which game is being played or what settings are being used? This isn't much info.
every game on the mgba core gradually increases the memory usage. the most notable game is sonic advance 3 where it rises in memory usage faster than the other games.
Is just leaving the game idling on a title screen enough to reproduce? Simple repro steps would be good for tracking it down.
the memory does indeed rise even while idling on the menu
i can confirm that the issue does not exist on the windows version of lr-mgba
i tested the other game boy consoles with this core and only gba seems to be affected.
Wonder if some batocera-specific change or frontend issue is at fault here. Maybe @dmanlfc would have some idea of where to start with this
Im using the retroarch core of mgba on batocera, and the more you play the more memory it takes up to the point the core just crashes.
cpu model: intel(R) core(TM) i5-65000t cpu @ 2.50 ghz