Closed brokenps2 closed 2 months ago
Are there any tracks you can point to for comparison against, say, Game Boy Player footage? This is kind of vague.
Yeah, it was most noticeable in the Mario Bros minigame, especially the coin falling sound (after enemy is killed)
This is what it sounds like for me This is a longplay of the the minigame, you can hear it at 0:43
Wow, That's definitely not happening for me in dev. Let me check 0.10.3.
Scratch that, it does happen in 0.10.3...in Super Mario Advance 4. I was trying a different version of the Mario Bros. minigame where it doesn't happen (in Mario & Luigi). I also confirmed that it works as expected on original hardware.
Regression from c8f4d4aad9c6d5f65589ff6c22592dee471a8ac4
When playing Super Mario Advance 4, I noticed that the PSG channels seem to not fade out and just continue playing at full volume as long as their duration is set for.
I'm using arch linux 6.7.6 & mGBA 0.10.3 SDL version.