Open Senjosei opened 8 years ago
This should already be implemented. In a subsequent pass, the texture passed in is the previous pass. See the ags001.shader implementation. Is anything more needed?
What im trying to to is get the original untouched tex output and mix it with something after 3 subsequent pass
ohh ok, I can see about implementing that.
I've been porting libretro's shader to mgba and most of it came out ok but i cant really port some of the multipass shaders that need access to the previous pass. So im hoping that this get implemented :)