Closed jdrese closed 5 years ago
@jdrese thanks for this!
The specifications looks perfect!
Thanks for the title @miquelcampos forgot about that :P
Hello @miquelcampos
I've merged the first version into master so you can give it a shot. The things that are on the task list are still to do but I will create separate tickets for those after your feedback to close this issue and the branch as well. Let me know.
This are important ENV variables
MGEAR_CACHE_MANAGER_CACHE_DESTINATION (where you want the cache to go) MGEAR_CACHE_MANAGER_MODEL_GROUP (Maya group name containing the render shapes) MGEAR_CACHE_MANAGER_RIG_ATTRIBUTE (Maya attribute existing on rigs to help the cache_manager find the rigs. Default is "is_rig" from mGear)
Cheers
Hi @jdrese I will check it today and deploy a beta version inside the studio to test with production assets. I will let you know ASAP how is going :) Thanks!
@jdrese
Is a little thing but, We need to add a check and auto-load for the gpuCache Plugin
# Warning: Unknown object type: gpuCache #
You are correct. This check was only added when generating the cache but forgot to add it as well when reading the caches
Anim cache manager
The animation GPU cache manager is a simple animation tool that allows animators to create a GPU cache representation of their rigs in the scene
Key points