mgear-dev / mgear4

mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
MIT License
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Shifter Game Tools: FBX exporter #117

Closed miquelcampos closed 10 months ago

miquelcampos commented 2 years ago

Root motion options - [ ] Space recorder options to edit root motion joint

FBX export options:

Feature requests

The ability to set the animation layers we want on export. For example, if I make a run cycle and then make left and right variations on different layers, then export 3 different clips in one click, each one with its own unique animation layers active

Different tabs for different characters’ export settings (or a dropdown, but I personally prefer tabs) We can achieve tabs by opening different instances and docking it

Quality of life requests

A) quickly check/uncheck all the anim clips to be exported (this is useful for doing things like directional aim poses where we often have to export a lot of assets at once) B) Set the playback range to the time range that's in the exported clip

SkeletalMesh partitions MEMO to research:

miquelcampos commented 1 year ago

WIP UI: image

miquelcampos commented 1 year ago

image

tpoveda commented 1 year ago

image

tpoveda commented 1 year ago

Improvements after FBX Exporter review meeting:

SimonBenAnderson commented 11 months ago
SimonBenAnderson commented 11 months ago
SimonBenAnderson commented 10 months ago

Sub task: Serialising Partitions #315 Unreal Import with Skeleton #309