Often in game development, you will want to build many different characters that all share the same skeleton and controls. In order to guarantee that the characters are compatible, it would be very nice if guides could reference other guides. That way, if a common change needs to happen across many rigs, the rigger can just update 1 guide file and regenerate all the other rigs knowing that they will get the same exact change. Most of this can be achieved if rigs are able to be built off of referenced guide files, but it would be nice if the references could also exist just as SGT data. That said, just supporting referenced guides files would get us pretty far for this request.
Idea from Billy Shih in the forum: http://forum.mgear-framework.com/t/referenced-guides/2868
Often in game development, you will want to build many different characters that all share the same skeleton and controls. In order to guarantee that the characters are compatible, it would be very nice if guides could reference other guides. That way, if a common change needs to happen across many rigs, the rigger can just update 1 guide file and regenerate all the other rigs knowing that they will get the same exact change. Most of this can be achieved if rigs are able to be built off of referenced guide files, but it would be nice if the references could also exist just as SGT data. That said, just supporting referenced guides files would get us pretty far for this request.