Closed SimonBenAnderson closed 11 months ago
Branch in development ueGear: https://github.com/mgear-dev/ueGear/tree/Shifter_mGear_309 mGear: https://github.com/mgear-dev/mgear4/tree/Shifter_unreal_309
Status update: Working on the inter-application commands.
Commands have been implemented. Starting UI development
Update Partitions Serialisation
Tests for animation export are all working correctly. You can select a skeleton and export the animation, and have it import the skeletal animation in Unreal, referencing the specified skeleton.
Area of concern: We do not perform any skeletal checks on the skeleton in Unreal and the skeleton in Maya. We are assuming that the user knows that the skeletons should match.
Reporting
Unreal