mgear-dev / mgear4

mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
MIT License
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Shifter: FBX exporter Intergration with Unreal #309

Closed SimonBenAnderson closed 11 months ago

SimonBenAnderson commented 11 months ago

Reporting

Unreal

SimonBenAnderson commented 11 months ago
SimonBenAnderson commented 11 months ago

Branch in development ueGear: https://github.com/mgear-dev/ueGear/tree/Shifter_mGear_309 mGear: https://github.com/mgear-dev/mgear4/tree/Shifter_unreal_309

SimonBenAnderson commented 11 months ago

Status update: Working on the inter-application commands.

SimonBenAnderson commented 11 months ago

Commands have been implemented. Starting UI development

SimonBenAnderson commented 11 months ago

Update Partitions Serialisation

SimonBenAnderson commented 11 months ago

Tests for animation export are all working correctly. You can select a skeleton and export the animation, and have it import the skeletal animation in Unreal, referencing the specified skeleton.

Area of concern: We do not perform any skeletal checks on the skeleton in Unreal and the skeleton in Maya. We are assuming that the user knows that the skeletons should match.

SimonBenAnderson commented 11 months ago

In review https://github.com/mgear-dev/mgear4/pull/316 https://github.com/mgear-dev/ueGear/pull/12