Closed SimonBenAnderson closed 8 months ago
Ticket: #309
The Shifter now supports importing Skeleton Meshes (SKMs) and Animations into Unreal, at the same time as an export occurs from Maya.
3 Options
NOTE: When creating an SKM, you want the skeleton to be in a default position, preferably with no animation on it. This returns the best results.
ueGear: https://github.com/mgear-dev/ueGear/pull/12
Ticket: #309
The Shifter now supports importing Skeleton Meshes (SKMs) and Animations into Unreal, at the same time as an export occurs from Maya.
3 Options
NOTE: When creating an SKM, you want the skeleton to be in a default position, preferably with no animation on it. This returns the best results.
ueGear: https://github.com/mgear-dev/ueGear/pull/12