Closed SimonBenAnderson closed 7 months ago
mayabatch script is working. removing namespace is working working on making sure root objects are at the scene root, and stale objects are getting cleaned up.
Batch is now performing correctly.
A new ticket has been created #353, to complete the last UI based tasks
Currently it looks like the FBX SDK, when exporting new FBX's from an existing FBX, does not import into Unreal correctly.
So we will be removing FBX SDK and utilising Maya Batch