Simple integration of Pyblish validation in Rig Builder. Each guide file is built, validated, and saved to a new Maya file if it passes validation.
I think we'll need to rewrite some of the existing validators too to make sure they're checking the correct data. For example, I'm not sure if validate_controllers_in_set and validate_joint_hidden are up to date.
Some notes:
After building & running validation, it forces a new Maya scene. This might be an issue/annoyance for people working in open Maya files who didn't save and need to reopen their work
Need to define location to write out the validation report
Can group the report by check name for better readability
May be smarter to define the Pyblish plugin path somewhere else
Simple integration of Pyblish validation in Rig Builder. Each guide file is built, validated, and saved to a new Maya file if it passes validation.
I think we'll need to rewrite some of the existing validators too to make sure they're checking the correct data. For example, I'm not sure if
validate_controllers_in_set
andvalidate_joint_hidden
are up to date.Some notes: