mgear-dev / mgear4

mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
MIT License
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HumanIK Batch Bake Tool Bug #408

Open miquelcampos opened 1 month ago

miquelcampos commented 1 month ago

reported in the forum: http://forum.mgear-framework.com/t/humanik-batch-bake-tool-bug/4144

Hello,

Recently, I conducted a test with a character fully rigged using mGear. Utilizing the Batch Bake Tool from the HIK Mapper, I successfully loaded several animations (all equipped with character definitions), with positive results.

However, the issue with this tool is: when running the tool with multiple FBX files, the keyframes were baked onto newly created animation layers. Despite generating a corresponding number of animation layers to match the imported FBX files, the animation from the first import would overwrite all others.

I’m curious if there are plans to address this issue or if anyone has discovered a workaround for this tool? While I am aware of alternative baking methods, I am particularly interested in this this tool, given its promising potential.

Thank you!